
On February 8, 2010, EA announced their title line-ups for the year with a Harry Potter title slated for the third quarter of the year. Jonathan Bunney, EA Bright Light's Head of Production. We have built new technology specifically to allow us to prove that magic is a truly potent force and, in this game, players will need to use all their skills if they want to survive." We believe we are creating a Harry Potter game that the HD console gaming generation will appreciate and enjoy. "The final Harry Potter adventure has given us the opportunity to make a darker and more action-oriented game than we have before. By progressing through the levels the player aims to achieve the highest score which is then posted on Xbox Live. The two-player missions are played in on-rails shooter mode, where the player casts spells through hand and body gestures. The missions include battling against Death Eaters and Snatchers in environments from the game. Kinect mode ĭeathly Hallows Part 1 has side missions which use Kinect for the Xbox 360. In the game the player aims to get the highest score. The game also features a multi-player mode where two players, using Wi-Fi connectivity, can play against each other with one player guiding Harry Potter to hunt for magic points, while the other controls three Dementors who try to hunt him down. Additionally Ron and Hermione have their own abilities Hermione can use the spell "Arresto Momento" which slows enemies down, and Ron uses a "Deluminator" which can extinguish lights. Although these characters are computer-controlled, they will attack the same enemy Harry targets. In addition to the main character, Ron and/or Hermione are present to aide in combat. In the game the player controls Harry Potter with the stylus, moves him by dragging the stylus to the sides of the screen, and uses the stylus to equip spells and objects or attack enemies by tapping on them. The game shows a map of the area on the top screen, and a 3D top-down view of Harry and his nearby surroundings on the lower touchscreen. The Nintendo DS version is played in the puzzle based gameplay. When the player gets close enough to an enemy while under the Invisibility Cloak they are able to cast a stunning spell at them, or use the shield charm as a knock-out melee attack. If the meter has turned red it means the player is in danger of getting caught and must stay still until the meter has re-generated. While manoeuvring under the Invisibility Cloak the player must move slowly to ensure the stealth meter, on the bottom right hand corner of the screen, does not turn red. ĭuring stealth missions the player can progress through the level using the Polyjuice Potion, Peruvian Instant Darkness Powder or the Invisibility Cloak. Throughout the game the player can collect magical items and potions which can be used by pressing the directional buttons on the d-pad or pushing keys on the keyboard. Part of the combat sequences involve the cover system where the player hides behind an obstacle, until it has been destroyed, to avoid receiving damage from their opponent. Head shots are also a feature in the game with the player being able to control Harry to aim a spell at their opponent's head. The spells also have an effect on enemies and the environment with the player being able to use Wingardium Leviosa to throw objects at other players or to clear paths and the Confundo spell being able to make the enemy fight for the player (which is used in a sniper point of view). The player is able to change the spells by selecting the spell wheel.

Ĭombat in Deathly Hallows Part 1 involves button or keyboard presses or mouse clicks to cast spells.
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The Deathly Hallows – Part 1 game includes a progression system where Harry gains experience and can upgrade his spells. The player controls the character Harry Potter from a third-person over-the-shoulder camera, and is played in the style of a third-person shooter. The gameplay for Harry Potter and the Deathly Hallows – Part 1 is different from the previous games after developers decided it required a new direction to suit its growing adult audience. The game makes extensive use of a cover system, similar to that of Grand Theft Auto IV and Gears of War.
